One or Five Kids' Digital-Art Classes for Two or Four at Digital Monkey School (Up to 56% Off)

Belmont

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In a Nutshell

Students aged 8–18 learn introduction to video-game development, 3-D modeling and animation, or digital painting

The Fine Print

Expires Jun 12th, 2013. Limit 2 per person, may buy 2 additional as gifts. Limit 1 per visit. Valid only for option purchased. Reservation required. Valid for students between 8-18 years old. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

It's important to understand computers for the same reason it used to be important to understand tall people: they run the world. Get a working knowledge with this Groupon.

Choose from Four Options

  • $39 for a digital-art class for two kids (an $80 value)
  • $79 for a digital-art class for four kids (a $160 value)
  • $180 for five digital-art classes for two kids (a $400 value)
  • $350 for five digital-art classes for four kids (an $800 value)

This deal is valid for all 60-minute classes listed on the schedule for students aged 8–18. Options include introduction to video-game development, 3-D modeling and animation, digital painting and drawing, 2-D animation, and digital collage.

Digital Monkey School

There’s a world where monsters are storming a castle and one person is trapped within the walls. Nearby, in another world, a wizard dances on the shore of a beach. As distant as these worlds—and an infinite number of other worlds—might seem, they both came into being at Digital Monkey School. Founded by Greg Orduyan in 2006, Digital Monkey offers all-ages classes on creating 3-D, 2-D, and animated art on a computer. A veteran of the video-game industry for more than 15 years, Orduyan was a central figure in the design of such PS2 staples as Frequency_—a predecessor to _Guitar Hero_—and _Silent Hill 2. Elementary-aged children and older can sign up for the digital-painting course, where they learn to apply lessons from traditional painting when working with a stylus and tablet, and an introduction to video-game development, which covers basic programming and financial planning in gold-coin-based economies.

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