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Stray Boots – Online Deal

Cell-Phone-Guided Scavenger Hunt for Two or Four from Stray Boots (Half Off). Four Options Available.

from$12
Buy
No Longer Available
Fri Jan 18 05:59:59 UTC 2013
Value
$24
Discount
50%
You Save
$12
  • T460x279

In a Nutshell

Text-message clues, trivia, and riddles lead explorers through Nashville’s colorful, quirky history

The Fine Print

  • Expires 360 days after purchase.
  • Limit 1 per person, may buy 4 additional as gifts. Limit 1 per visit. Valid only for option purchased. Online registration required. US cell phone required for scavenger hunt clues, trivia, and riddles; standard text messaging rates apply. Rain or shine. Must use promotional value in 1 visit.
  • See the rules that apply to all deals.

Early adventurers braved unknown lands armed with little more than all-terrain horses, a coal-burning GPS system, and plasma TVs useful only to barter for lukewarm porridge. Revel in the convenience of more advanced exploring with this Groupon.

Choose from Four Options

  • $12 for two tickets to one of two game zones (a $24 value)
  • $24 for four tickets to one of two game zones (a $48 value)
  • $20 for two tickets to both regular game zones (a $40 value)
  • $40 for four tickets to both regular game zones (an $80 value)

Stray Boots divides Nashville into two different game zones that explore diverse areas of the city. Zones guide participants through Ryman Auditorium, the Country Music Walk of Fame, and famous honky-tonk bars, or through a history steeped tour of Printer’s Alley, Union Station, and old churches. Players must have a US cell phone capable of receiving texts and a digital camera or camera phone.

Stray Boots Urban Games

Stray Boots Urban Games is an interactive tour that sets friends and family members loose on an exhilarating, knowledge-fueled undertaking guided by text-message clues, trivia, and riddles. They operate in cities across the country, dividing them into special game zones that contain the historical sites, local areas of interest, or eccentric child mayors unique to each city. During the explorations, clues point the way to cultural hot spots, which Stray Boots communicates to players via text message. At least one player on the team will need a U.S. cell phone to receive clues, and none of the self-guided tours require previous knowledge of the city. Adventurers play at their own pace—most zones take two to three hours to finish—which allows them to spend more time learning about the city and photographing vibrant fire hydrants for aquacentric scrapbooks.