$95 for a One-Month Membership and One JumpStart Class at TechShop ($250 Value)

Multiple Locations

Over 40 bought
Limited quantity available

In a Nutshell

Workshop membership opens access to welding, laser etching, embroidering, and other tools; JumpStart class imparts practical skills

The Fine Print

Expires Nov 6th, 2013. Limit 1 per person per person, may buy 2 additional as gifts. Limit 1 per person per visit. Must redeem all sessions by expiration date on Groupon. Subject to availability. Must be 18 or older. Must sign waiver. Classes may be shared. May use over multiple visits. New members only or those who have not been members in the last 12 months. Shipping address required and will be sent to TechShop for redemption. Valid only for select classes. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

Einstein famously said that imagination is more important than knowledge, which is why he also famously referred to the moon as "the night sun." Train your brain with this Groupon.

$95 for a One-Month Workshop Membership and One JumpStart Class ($250 Value)

One-month memberships (a $175 value) help inventors and tinkerers innovate away the hours with unlimited access to all of TechShop’s machines, tools, software, and professional equipment. Groupon holders can also take a JumpStart class to acquire skills ranging from Adobe Illustrator and etching to soldering and welding (a $75 value).

TechShop

Recently profiled by The Atlantic for its members' innovative inventions, TechShop’s supportive community of inventors, artists, technicians, and alchemists share their excitement about the next big idea in an environment limited only by their collective imagination. The 17,000-square-foot smorgasbord of inventive creativity beckons people of all skill levels to its DIY confines, where members can wield tools not found in most private workshops, slicing through steel with a plasma cutter or accessing 3-D design software to finally realize the goal of crawling inside the Internet. Hands-on classes jump-start creative juices, introducing students to vocational skills including welding, soldering, and woodworking. Neophyte inventors aged 12–17 are welcome but must be accompanied by a parent or guardian to ensure they don't break physics.

Classes and lessons, from horseback riding to wine tasting
Creative projects and pursuits, from beading to glass blowing