One or Two Weeks of Basketball Lessons at Tri Valley Sports Academy (50% Off)

San Ramon

Give as a Gift
Be the First to Buy!
Limited quantity available

Basketball has changed dramatically since its inception, when the hoop was a peach basket, the balls were peaches, and the players were peach-farm employees just doing their jobs. See some sweet dunks with this Groupon.

Choose Between Two Options

The Three-Point Line: Basketball’s Last-Second Savior

Sure, skill and teamwork make up the bulk of what helps athletes win a game—but the court itself matters, too. Read on to learn about one of its most useful markings.

In an American Basketball Association game in 1967, Indiana was down by two points against Dallas with one second left to play. With no time to do anything else, point guard Jerry Harkness caught an inbound pass and hurled the ball the length of the court, banking it off the glass and into the net. Relieved that he'd kept his team alive for overtime, Harkness started walking to the bench to prepare when officials interceded to inform him that his 92-foot desperation heave was a game-winner. He was, in fact, almost 70 feet behind the league’s newly minted line behind which all shots—whether hurled or floated—were worth three points. Today such lines, which trace an arc around the basket, are part of the game nearly everywhere organized basketball is played.

The line’s distance from the basket varies by league and level of play. In the NBA—which didn’t adopt a three-point line until 1979—the semi-circle sits 23 feet, 9 inches from the basket (from the corners, the distance is 22 feet), though sharpshooters in International Basketball Federation competition nab the extra point for any shot beyond 22 feet, 1.7 inches. Elite shooters typically net somewhere around 40% of their shots from behind the line, and their ability to pull defenders out to the perimeter and create interior space for their teammates—not to mention their potential as last-second saviors—is invaluable for virtually any successful basketball team.

In a Nutshell

Three-hour classes split between scrimmages and skill development cover ball-handling, shooting, defense, and teamwork

The Fine Print

Expires Jun 22nd, 2014. Must sign waiver. Registration required. Subject to availability. Limit 1 per person, may buy 1 additional as gift. Valid only for option purchased. All goods or services must be used by the same person. Must be 5 years or older and may not exceed High School age. Registration accepted over the phone or in person. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

Stuff that the kids will enjoy