As the father of a 2-year old, Tim Alley found himself running around to playdates scattered throughout the Bay Area, scooting to toddler-friendly lessons in art, gymnastics, and dance. While he loved the programming, he wished that he and his daughter weren't confined to such a tight schedule. So, he turned to his brother-in-law, Tom Limbert, head teacher at a local preschool, and they began to work on their own children's studio at Studio Grow—a supplementary preschool atmosphere with a focus on unstructured learning where children can play throughout the day. True to its name, Studio Grow now welcomes tots at three area studios. Though programs and amenities vary by location, kids might frolic through a color-splashed dance room, construct crafty masterpieces from watercolors, play-doh, and crayons in an art room, or plunge into ball pits. At all three locations, kids can tinker in a room filled with puzzles, toy trucks, dress-up clothes, and lego building sets. in a slide-filled run room. Instructors stay on hand throughout each romp, ready to lead Berkeley guests through sing-alongs or immerse Concord’s small listeners in story time. Teachers may also balloon a giant primary-colored parachute over the playroom for kids to scurry under and use to shield themselves from sudden broccoli storms. Though staffers emphasize unstructured play, they also lead summer camps for children up to aged 6 with guided romps through the studio; as well as Friday-night babysitting sessions, where kids of all ages can play sans parents until 10 p.m.
The Pacific Film Archive is the Berkeley Art Museum’s venue for all things filmic, cinematic, and animatic, offering screenings, collections, and events and seminars that explore the rich world of motion pictures. An individual membership to the archive comes with a reel's worth of celluloidal benefits, including free admission to the PFA gallery, discounts on tickets to film screenings, and free artist discussions and lectures. With reciprocal membership privileges at more than 30 university art museums, you can become a fixture in the film world, which, unlike the spontaneous-rock-hurling world, is a vibrant, supportive community.
The Golden State Model Railroad Museum brings the nation?s bygone steam-powered days back to life in miniature form, recreating the trails run by the Southern Pacific and Santa Fe Railroads. Trains snake through three huge model layouts, which depict the varied terrain of Northern and Central California lovingly recreated and operated by the East Bay Model Engineers Society. Sundays in April?December from noon to 5 p.m., some of the 70 behind-the-scenes conductors imbue the tracks with energy, transforming the 10,000-square-foot facility into a locomotive wonderland alight with the sounds of bells and whistles not heard since the days when phone numbers only had three digits. The museum is also open on Wednesdays and Saturdays for viewings or on select days for themed events such as Amtrak Day or Steam/Transition Era Day.
Playland-Not-at-the-Beach is a 9000-square foot building chock-full of amazing things to see and do. There are 30+ pinball machines set on Free Play, arcade games, videogames, carnival games of skills where you can win prizes, penny arcades full of antique amusement devices, live magic shows. We are truly The Museum of Fun!
It's not just that they don't mind?visitors to Omescape actually want to be locked into a room for an hour. These, however, are no ordinary rooms, but tests of mental prowess. They're an online room escape come to life, chock-full of puzzles and mind benders that lead to the way out.
Teams of up to eight players scour the room for clues and then try to find their way out in just one hour. In Room Omega, they're working to uncover the reasons for time travel researcher Professor Stanley's mysterious disappearance; in Forgotten Treasure, the team must search for a pirate's secret stash of gold and blinged-out eye patches; in The Penitentiary, players try to go through an action movie-esque laser tunnel.
Because Omescape's staffers recognize the games are challenging, they allow teams to ask for help one time during the game, and they keep the entrance to the room open at all times in case anyone feels uncomfortable (each room has an entrance and an exit). The fastest teams to escape through the exit get an invitation to return to test new rooms.