Children and teens engage their imaginations during dynamic adventures set in a fantastical time filled with dashing knights questing in the name of good. Groups of four to seven young heroes must overcome challenging puzzles and duel with foam swords as they work together to complete tasks such as saving their village, solving a mystery, or developing the technique of crop rotation. While swinging a Swasher sword, children learn how to compete and act fairly according to the rules of swordplay. The interactive play teaches kids creative problem solving and conflict-resolution skills that incorporate negotiation and compromises to solve complex disputes.
Across nearly three-fourths of the United States, AMF Bowling Co. reverberates year-round as families, friends, and competitors send bowling balls in search of upright pins careening down slick lanes. The company first established itself as an industry leader in 1946, the same year the sport introduced automated pinspotters.
Today, more than 20 million bowlers annually make AMF their battleground for wars against pins. As the largest owner and and operator of bowling centers in the US, AMF locations offer high-tech scoring technology, a classic design, and a menu stocked with American-inspired classics such as wings, pizzas, burgers, and beer.