"Tread softly," say players on Insane Paintball?s outdoor forts course. No matter how careful you are on the ground, opponents likely lurk atop the field?s 14 one- and two-story buildings, waiting to strike on the unsuspecting players below. More buildings tower above the wooded field, where teams can take cover behind mounds and old, paint-splattered cars.
Those pellets fire from Insane Paintball?s semi-automatic rental guns, part of gear packages that include face masks and compressed-air bottles. Snacks await players after long stretches of recreational, scenario, or tournament games, as do shopping sprees inside an on-site 3,500-square-foot retail store. Besides stocking new gear, the store hosts certified technicians, who repair malfunctioning equipment such as guns that only let players load crayon nubs.
Over the course of Winners Circle’s 12 years of entertaining those young and old, families have raced around go-kart tracks, practiced putts on mini-golf greens, and zapped each other with lasers. They’ve also been able to race against each other, the clock, and Christopher Lloyd in running shorts in the Time Freak obstacle race, and more recently, have been able to perfect their swings in indoor and outdoor batting cages. For birthday parties, families can take advantage of a party room, arcade tokens, and pizza from Papa John’s.
By day, The Bounce House Amusement Center's bouncers, slides, and obstacles courses are what you'd expect them to be: colorful inflatable surfaces where kids climb, clamor, and jump. At night, though, they function as cover for laser tag combatants, who sneak and shoot their way around the inflatable arena during 10- to 15-minute games. On Friday evenings and during full moons, patrons can enjoy the arcade, with The Bounce House switching on its nine 50-inch televisions for rounds of Xbox 360 and Wii games such as Lego Harry Potter and Call of Duty .
Along with open playtimes, the center hosts camps, as well as birthday parties built around its inflatable, laser tag, and video game attractions.
A motley collection of secure and sanitized play structures dominates each Catch Air location's indoor play arena to sate the lively imaginations of children as well as the safety concerns of their parents. Each of the four locations opens its doors seven days a week to unique lineups of attractions, including three-tiered castles covered in colorful nets and padding, with space shuttles attached to appease every child's love of anachronism. Tykes 12 and younger can wade through ball pits or take to an interactive, light-up dance floor to practice moves before they reach the age when practicing becomes embarrassing. The staff maintain a watchful eye at all times and clean every play structure daily before opening. Staffers also host parties to celebrate birthdays or the end of second-grade finals week.
Featuring more than 20,000 square feet of play space, iJump's two locations delight pintsize adventurers with indoor attractions and all-inclusive birthday parties. After conquering inflatable slides and imaginary city-states, kids can hone their racing chops on two types of age-appropriate go-karts at iJump's original location. In addition, a 20-foot rock wall beckons explorers to strive towards its summit, and arcade games set kids on a quest for prizes. At the newer location in Crestwood, parents can relax in the lounge outfitted with a huge HDTV and free WiFi—amenities also available at the other facility—while kids safely submerge into the ball pit in search of lost wallets filled with prospective business clients. Committed to clean fun, iJump provides hand-sanitizer stations throughout its spaces.
Atlanta Rocks' expansive vertical playground is home to hundreds of climbs, 50 top-rope stations, and more than 12,000 square feet of professionally set routes atop a safe climbing surface. All passionate climbers themselves, the staff has created interesting and intricate problems to solve for climbers of all skill levels. Climbers looking to enhance their know how can participate in one of the gym?s many programs, and the staff also drops knowledge on beginners with introductory climbing courses that include all required gear and cover subjects ranging from advanced lead climbing to the fundamentals of massaging knots out of tense rope.