Atlanta Rocks' expansive vertical playground is home to hundreds of climbs, 50 top-rope stations, and more than 12,000 square feet of professionally set routes atop a safe climbing surface. All passionate climbers themselves, the staff has created interesting and intricate problems to solve for climbers of all skill levels. Climbers looking to enhance their know how can participate in one of the gym?s many programs, and the staff also drops knowledge on beginners with introductory climbing courses that include all required gear and cover subjects ranging from advanced lead climbing to the fundamentals of massaging knots out of tense rope.
On October 4th, Soul Survivor will transform the sleepy town of Forsyth, Georgia into a ghost town for a 5K race. The race begins at 8 p.m. after participants are each issued a t-shirt and an ominous flashlight. As they run through the haunted streets, they could encounter the frighteningly realistic zombies that Soul Survivor is known for or the ghosts of marathoners past come back to claim first place.
In WhirlyBall, participants maneuver free-range bumper cars and use a handheld scoop to collect wiffle balls to launch at the overhead targets located on either end of the court. You'll work together in teams of up to five at a time (up to 20 players are allowed on the court at once, and at least 10 are required) to crush your opponents in a whirlywind of scoops and balls. Surrounded by safety bumpers, your vehicle enjoys a complete range of motion with powerful steering that allows you to turn on a whim or a dime. If more than 20 Whirlers are in the party, players can be rotated in and watch from the comfort of leather lounge couches instead of gathering posterior splinters on the end of a rigid bench.
At Great Play, kids are encouraged to break bottles—virtual ones, arranged on virtual shelves—in the center’s Interactive Arena. They are part of a hand-eye coordination game for kids, in which sensors track their “throws” and the computer-generated bottles projected onto the walls fall accordingly. Another version sees kids honing their throwing arms by aiming for an animated strike zone while a simulated crowd cheers.
But regardless of the specific games kids play on any given day in the 3,000-square-foot arena, each activity hews to the play center’s overall goal: to build kids’ motor skills and athletic abilities from an early age. Programs for younger kids focus on fundamentals, such as running, skipping, dodging, and tumbling. Meanwhile, athletic camps for older kids build skillsets that come in handy during pick-up games on the playground or at their first Olympic trials at age 3.
A motley collection of secure and sanitized play structures dominates each Catch Air location's indoor play arena to sate the lively imaginations of children as well as the safety concerns of their parents. Each of the four locations opens its doors seven days a week to unique lineups of attractions, including three-tiered castles covered in colorful nets and padding, with space shuttles attached to appease every child's love of anachronism. Tykes 12 and younger can wade through ball pits or take to an interactive, light-up dance floor to practice moves before they reach the age when practicing becomes embarrassing. The staff maintain a watchful eye at all times and clean every play structure daily before opening. Staffers also host parties to celebrate birthdays or the end of second-grade finals week.