Looking to put a new spin on a classic family activity, the minds behind Glowgolf decided to give the game a phosphorescent update. Incandescent courses place friends and family amid a tropical-fantasy golf world of neon orange, green, and violet surroundings. Players putt luminous orbs through vibrant treasure chests and glimmering windmills while negotiating tricky obstacles near walls portraying black-light-lit aquatic scenes. With more than 20 locations spread over 10 states, Glowgolf's fluorescent labyrinths challenge human players and traveling gnomes.
Once the location of an unassuming furniture store, the Warehouse of Terrors now crawls with otherworldly denizens whose only interest in carpentry extends to their victims’ coffins. Over the course of 20–25 grisly minutes, interlopers navigate mazes built from derelict pallets and wend their way through vignettes populated by ghastly mannequins. Zombies, specters, and clowns lie in wait in the dark rooms, between which lie claustrophobic hallways, uneven walkways, and exit signs that point only downward.