Visitors to Mel's Funway Park can try their hand at two 18-hole mini-golf courses before speeding and swinging their way through the go-kart track and batting cages, which feature a replica of Fenway's Green Monster and slow- and fast-pitch machines that can reach speeds of up to 85 mph. Inside, a laser plex hosts games of laser tag, while other visitors attempt the laser maze, a web of 36 lasers that participants must avoid to keep from triggering the alarm and receive their cat-burglar certification. Funway Park has also partnered with Naticook Fish & Grill to recharge empty body batteries.
With an All-Day Pass in hand, merrymakers can limitlessly enjoy Mel's Funway Park's go-karts, batting cages, mini golf, driving range, laser tag, and laser maze. Motor around Mel's go-kart track, which tests rubber-burners with tight turns and a bridge. David Ortiz admirers can emulate Big Papi in Mel's batting cages, featuring a replica of the Fenway Park's Green Monster and pitches from 45 to 85 mph. Golf gurus can tap orbs around two mini-golf courses, or sharpen their power-drive on the driving range. Show off your laser-firing accuracy or settle trading disputes with the Galactic Emperor Zorgo by dueling in the laser plex, where fog and black lights fill the futuristic arena. Mel's laser maze presents an electrifying challenge, as calm contortionists achieve victory by maneuvering around 36 beams of emerald light.
Located in the woods, Liquid Planet Water Park forms an oasis of thrilling water slides, pools, and watery play zones. Water attractions include high-speed vertical-drop slides, new speed slides, spiraling water runs that stretch upward of 250 feet, and brisk splash pools. Forming a relaxing buffer at the side of the park are 2,000 square feet of sandy beach that, like marshmallow swim trunks, offer cushy respite from the ubiquitous concrete-pool surroundings. The beach also borders spring-fed Crater Lake, which attracts swimmers and cannonballers with traditional watering-hole charms.
With three haunted houses, a spooky hayride, and a bustling carnival, Witch’s Woods is a Halloween theme park that rises from the mist for only one month a year. Ferried along by a sputtering tractor, Haunted Hayride passengers cower for 20 grueling minutes as they are assailed from all sides by zombies, werewolves, ghouls, and cows trying to nibble the hay. At the end of the ride, three paths lead to additional attractions, including Castle Morbid, in which medieval spirits chase interlopers through the halls and into the depths of the keep, where it becomes increasingly apparent that the weapons that once kept intruders out are now employed to keep them in. Nightmare Mansion is inhabited by a cursed family whose eternal life has left them as withered husks driven insane with rage at visitors who still possess the ability to die. The final path leads to the 3-D Keeper’s Crypt, where the undead shamble and scream as they pursue their prey, and where the walls themselves seem to be closing in.
A creepy carnival awaits survivors with rides, games, and more attractions. The Horror wood Chamber of Chills puts favorite Halloween and horror-movie characters on display, including such icons as Frankenstein, Freddy Krueger, and Mary Shelley’s original version of Shrek. Meanwhile, the Jack O’ Lantern Jamboree displays rows upon rows of professional carved pumpkins, eerily glowing at self-guided passersby.
Seacoast Adventure gets families outdoors yearlong to breeze down ziplines, pilot go-karts, and putt around the 18-hole mini golf course. They also navigate the obstacles of attractions such as Crazy Apes Adventure Park, a network of elevated rope courses, and soar on the 100-foot Sky Swing. On winter weekends, 12 lanes of snow tubing beckon them, and at any time of year, the café provides respite with burgers and pizza, hot and cold drinks, and soft-serve ice cream.
When Malcolm and Mandy Sim welcomed two children into the world, the veterans of both the animation and theme-park industries visited numerous indoor play centers in Los Angeles, hoping to find the one that best suited their kids. Nothing quite clicked, however, which inspired the parents to call upon their entertainment backgrounds and develop their own indoor facility. Since relocating to the Boston area, the Sims have opened Jam Time, where youngsters ages 3 months to 6 years can surmount climbing structures, leap about in a bounce house, or shop in a pretend grocery market before whipping up faux soufflés in the playhouse kitchen. Classroom sessions further engage tykes with art projects, science classes, and princess-etiquette lessons, where young ladies learn to detect whether evil witches have booby-trapped their science projects. Soft play toys engage visiting toddlers and infants, while adults surf free WiFi, sip gourmet coffee, or enjoy a treat from the organic snack bar.