Named one of the top five children’s museums in the nation by Child magazine, Port Discovery features a profusion of exhibits and programs designed to entertain and engage children ages 2 through 10 (though all ages are welcome). Like earthworm petting zoos, the museum’s three floors of kid-focused fun are rooted in interactivity, with various permanent exhibits giving kids the chance to go shopping, erect structures, create artwork, solve mysteries, and more. The Wonders of Water exhibit introduces human tadpoles to water chimes, a stream table, a bubble hoop, and other vital imports from Atlantis, while KidWorks, a three-story urban tree house, gives them a chance to practice for the predominantly arboreal architecture of the future. Through January 2, 2011, Bob the Builder - Project: Build It! transports kids as though via enchanted monorail to Sunflower Valley, where they can bolster positive attitudes as they play with tools and work on projects that may directly lead to a cure for melty hands.
It's not enough for the inflatable jungle gyms at Marley Bounce Party to cushion kids' bouncing feet; they also have to tickle their imaginations. In one circular bounce house, cushy palm trees and dinosaurs whisk kiddos to the prehistoric tropics. Four turrets surround a castle-style house, where tykes can careen down one of two slides while pretending to flee from a Medieval dragon or a somewhat more intelligent Enlightenment-era dragon. In addition to its plush playgrounds, Marley Bounce Party offers two party rooms that can host up to 25 kids and their parents, as well as a baby-changing station and cold drinks and juices available for purchase.
Starting in the mangrove swamps of South Florida as Tarzan’s Cup, The Jungle Cup tests runners’ warrior instincts and brute strength with a bevy of jungle-inspired challenges. Lone wolves, coed pairs, or teams of four take on the 5K course’s rivers of mud and swinging vines with the hope of winning the coveted Jungle Cup—or at least a finisher’s medal. Obstacles vary based on the run’s location, but contestants can rest assured that their endurance will be put to the test through primal trials such as leaping over fire pits, hurling javelins, and swimming through water hazards. After the race, athletes cool down with a frosty beverage at the Jungle Party, which celebrates their victories with fire shows, hula hoop-offs, and costume contests.
If you're all dressed up in chainmail with no place to go, today's deal is an excuse to wear grandma's mail hood and mittens out of the house. Today's Groupon to Medieval Times gets you a sensuous four-course feast and live show, featuring horse-mounted combat, falconry, and mace-wielding professionals, for $39, a $64.75 value for adults, including tax. Call Medieval Times to schedule your outing soon, as this Groupon expires on January 31, 2010, the centennial of the Blue Knight's battle against Chaucer's time-travelling sword. An expansive stone castle bedecked in flags awaits you in Shaumburg, where you can satisfy your New Year's resolution to spend more time with the other family you've secretly been keeping in Shaumburg.
Drivers rev their engines across three separate raceways at The Go-Kart Track, where thrill seekers can split their time between high-speed chases and rounds of mini golf. The family-oriented entertainment center's three distinct go-kart tracks cater to drivers young and old. The junior track safeguards youngsters with an automatic braking system every time they release the gas pedal, and the family track lets people ride shotgun in double-seater cars. Finally, the drift track—coated in a special powder—allows drivers 54 inches and taller to slip and slide around turns, drifting like their favorite racecar driver or continent. Aside from its automotive pursuits, The Go-Kart track features a mini-golf course with nine professionally designed holes peppered with obstacles such as cacti and tires.
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