Eight potters' wheels whirl next to shelves stacked with bisque pieces, worktables spotted with glaze, and walls hung with abstract art. The eclecticism of the space is one of owner and artist Tracy Wilmes's favorite things about his pottery studio, Cup O' Pottery—that, and the opportunity to inspire his students by leaping on a chair in his typical ebullient, and sometimes downright zany, teaching style. As a former high school art teacher, he loves educating students of any age, leading both family-oriented studio classes and open pottery paint and design sessions. The studio also includes a small retail area, where Tracy sells his own pottery and hands out mock detentions to disobedient clay.:
Inside the 9,000-square-foot University Performing Arts Centre, dance students as young as three years old tumble, pirouette, and tap through five studios. The centre's courses accommodate students of all ages and concentrations, ranging from classic ballet for kids to fitness-based jazz classes for adults. In the summertime, Princess camps are offered Monday through Friday, keeping kids active during the day with dance practice and dressing up like royalty.
At Kinder Kicks, parents and children exercise, learn, and bond during get-togethers that fuse age-appropriate activities with applicable life lessons, from sharing to traffic safety and self-control. Three different age groups—Remarkable Me, Jumping Joey, and Leadership Lion—divvy up the action for newborns through 4-year-olds, with each tier focusing on skills and principles that are easily digestible for its participants.
Remarkable Me sessions, for instance, offer tactile, auditory, and visual stimulation for toddlers while their parents engage in cardio- and strength-training workouts. As kids advance, so does the curriculum: by the time they reach Leadership Lion status, youngsters are practicing basic martial arts to develop a positive attitude toward physical fitness and learn how to kick through their bedroom's forcefield when they're grounded. Little ones are ushered through this progression by friendly instructors, along with The Remarkables—a team of animal characters that makes visits all the more enjoyable.
Players exchange infrared beams from a roster of replica guns, each designed to emulate real military weaponry in size, weight, and operation. Each gun blasts targets in limited rounds using eye-safe infrared light, a technology adapted from military combat simulations. Players test their marksmanship in 75 realistic laser-tag missions, some of which require them to practice espionage, defuse bombs, protect and rescue hostages, or chase squirrels out of their front yards. When not exchanging beams of light, players can enjoy a snack or drink at the cafe.