Teams of recreational combatants assemble in tactical formations across the fields at Southern Maryland Paintball, using obstacles and fortifications to their advantage as they engage enemies in fast-paced matches. Six fields with three distinct styles present diverse battlegrounds—from the wooden partitions that dot the open space at the Castle field to the menagerie of inflated obstacles and out-of-work parade floats that populate the Airball field. Players that excel in stealthy maneuvers will thrive at the Village field, where tiny huts obscure ambushers approaching from multiple angles. Each match is regulated by an experienced referee who shouts down those who shirk the rules. Southern Maryland Paintball keeps its fields mired in a barrage of colorful ballistics year-round, and also offers nighttime play on lighted fields on the weekends.
Away from the frenetic pace of organized matches, guests can soothe itchy trigger fingers and practice their marksmanship at the paintball-shooting range. Southern Maryland Paintball also encompasses a mini-golf course for those who prefer to compete in a game where their only enemies are subtle slopes and territorial windmills.
Sound Excursions describes their carefully curated group experiences as "field trips for adults." It's easy to see why: every outing takes groups to a new realm of Washington, whether it's the frothy shores of Puget Sound, inland forests and mountains, or tables at Seattle's thriving restaurants. The events held at these diverse locations range from culinary workshops on topics such as sushi-making and moonshine-tasting, to adventurous excursions with whitewater rafting or kayaking, to laid-back themed party cruises. For many outings, luxury transportation is provided.
Before entering the fray, players at Tactical Airsoft Arena need to suit up. They don chest protectors, full face masks, and padded gloves?all necessary shields against BBs flying from replica weapons. Inside the 3,600-square-foot arena, plywood walls create nine different rooms and multiple hallways, a network of hiding places and ambush zones. These walls are modular, and every season the staff rearranges them so that players stay on their toes and the resident minotaur doesn't escape.