2 Story 7800 SqFt lazer tag arena with upto 30 people playing at a time. Indoor blackilight mini-golf, arcade with redemption and fresh made pizza and soda. Great family fun for kids and Adults. Riverfront Times 2010 winner Best Place for a Grown-up Birthday Party. Winner 2010 Best of Business for Amusement Concession.
Gateway Fun Park delights visitors year-round with a range of entertainment attractions for all ages—from group outings and birthday parties to packs of friends wiling away the afternoon. Mini golfers aim for the green amid two 18-hole courses' babbling brooks, stone partitions, and miniature buildings. Drivers safely let loose their suppressed road rage by bouncing into each other in bumper cars. A full-scale go-cart track gives lead feet of any age a taste of the open road, and the kiddie track lets kids ages 4–9 finally take the wheel their parents normally refuse to let them eat.
Abundant rides and games find their way into every corner of Tee Time Family Fun Center's indoor and outdoor playgrounds, which keeps guests of all ages enthralled throughout their visit. After entering the facility, it's not long before kids are hugging the racetrack’s turns from behind go-kart wheels, accelerating their bumper cars or bumper boats into fellow participants’ vessels, or parading their putting skills at an 18-hole mini golf course, voted Best Miniature Golf in 2009 by Riverfront Times. A 3-D maze coaxes puzzle solvers through its black-lit labyrinth, and a multi-level soft-play area accommodates crawling tykes with its tunnels, tubes, and crawling seminars taught by worms. After playing racing games in the arcade, patrons can re-energize with pizza, chicken wings, or a slice of cheesecake from The Cheesecake Factory at the snack bar.
Interactive bumper cars, 80 arcade games, and the tubes, tunnels, and slides of a soft playground all nestle within the 12,000-square-foot Swing-A-Round Fun Town facility in Fenton. Outside, waterfalls and fountains surround three professionally designed outdoor mini golf courses, and a mammoth pond accommodates 15 colliding bumper boats. The fun continues at the kiddie kart track for youngsters 3–8 years old or the more than 1,100-foot adult track, where kids can join a parent in a double-seat go-kart whose second steering wheel allows tykes to pretend drive and practice ignoring hitchhikers. Elsewhere, nine batting cages test players' homerun hitting skills with softball slow and fast pitches or baseballs flung at 35–80 mph. Swing-A-Round Fun Town's St. Charles location hosts nine batting cages as well, plus two 18-hole miniature golf courses and an arcade.
The pedal pioneers at Boschertown Grand Prix Racing have been facilitating high-speed adventures on one of the largest tracks in the Midwest for more than half a century. In the early days of racing, the course served as a venue for the homemade karts of avid individuals, but now houses a herd of go-karts, sprint-karts, and super-karts that eliminate the possibility of unfair home upgrades such as engines outfitted with nitrous or the flux-capacitor of a 1981 DeLorean. Drivers as young as 10 reach speeds of up to 17 mph in a standard kart; racers 16 or older helm 24 mph sprint-karts; and drivers 18 or older take control of 28 mph super-karts. Wheels roll over hairpin turns, banked corners, straightaways, and opponents' rights to call themselves "Greased Lightning" as drivers dominate laps around the 5/8-mile track.
Demolition Ball - Adrenaline Zone's inventive twist on team sports challenges players, daring groups of kids and corporate staff alike. In demolition ball, teams face off in a game that blends bumper-car crashing and lacrosse-like ball handling. As they veer into oncoming opponents and shoot goals to the beat of pulsing music and sound effects, live referees provide commentary on action-packed plays and each player's hairstyle. For a dose of on-foot competition, up to three teams can battle in the power-plant-themed laser-tag arena, where players target opponents with laser beams while darting between slate-gray barriers, hoping their foes will be disoriented by the flashing strobe lights. Players test their sneaking skills in The Heist—a museum-themed maze—dodging trip lasers as they attempt to steal a replica of the Mona Lisa without waking a sleeping Leonardo da Vinci.