At Action Park Paintball, paintballers of all skill levels square off in bouts of simulated warfare on 23 acres of outdoor fields. Tire towers, inflatable obstacles, and Mother Nature's secret hide-and-seek spots provide cover for players engaging in shootouts, all of which are moderated by on-field refs. Action Park's 8,000-square-foot indoor arena ensures play can continue even in inclement weather. The facility also hosts regular tournaments and has a winter league for paintball teams. Open-play hours take place on Tuesdays, Saturdays, and Sundays.
Chippewa Bowl has plenty of space where bowlers can let their inner competitor roam free?70 lanes worth of space, to be exact. While pins clatter in the bowling area, players can refuel at the Laneside Grill or grab a drink at one of two sports bars, both of which host karaoke on Friday and Sunday evenings. Guests can also try their luck at an arcade game that spits out tickets, which they can swap for prizes or attempt to swap for admittance to a Bon Jovi concert.
Lazer X FW is a haven of laser-guided fun and arcade amusement. A labyrinthine arena holds up to 40 laser taggers as battle rages over four tiers. Ultraviolet and strobe lights illuminate the billows of fog that obscure skeletons and aliens. Their newest game, Lazermaze, tests the agility of its participants through a room fraught with security beams and cowlick-fixing moms. The cavernous facility also contains an arcade stocked with Dance Dance Revolution and other joystick-based amusements.
Back Nine Family Fun Center condenses fun into the small, dimpled orbs of golf balls. At its driving range, clubs propel these balls as players hone each aspect of their swing. A nearby mini-golf course offers opportunities for good-natured family competition and successful confrontations with a windmill, and a pro shop stocks used clubs.
Apocalypse Games has carved its 37-acre site into four different fields to test the marksmanship and dodgemanship of paintballers in a variety of game types. On the speedball field, teams of three to five paint pugilists take to the air-ball fields for quick five-minute bouts of target practice. The large woods field offers plenty of bunkers for repelling flag capture attempts. In the swamp, however, paint-privates will search in vain for any underbrush to save them from oncoming paint orbs and paint-bear attacks. Perched on top of Bunker Hill, a large castle provides ample fortifications for the defending team to protect itself against the advancing enemy, who have 20 minutes to take the fortress. A ref is always around to make sure players aren't lying about their multicolored badges of courage or mother's maiden names. Call ahead to check availability.