Since 1980, Village Tours and Travel's experienced staff of tour-bus whisperers has whisked Wichitans away to sight-seeing destinations across the country. Roll around in a field of four-leaf clovers and horseshoes before boarding a coach bus and embarking on a 10-hour visit of the racecourse and casino at Remington Park Racing Casino, which is just outside Oklahoma City. Pick-up is at 9:30 a.m. on May 15 at the Wichita office of Village Tours, and drop-off is at the same location at 7:30 p.m. that night. With $10 of casino play, even the risk averse can have a cordial conversation with Lady Luck at the tables, slots, or bottomless well. Touring folk also receive reserved seats at the track for watching live horse races at their leisure anytime throughout their stay. Meals are not included with this Groupon, but Remington Park offers a variety of options, including a buffet, snack bar, and a gourmet meal at the Silk Dining Room.
At Isle of Screams, strobe lights, lasers, and shrieks pierce the dark in foggy, monster-infested woods. Huddles of six to eight thrill seekers trek across the isle, steeling their courage against live monsters and disquieting special effects. Ghoul hunters who make it through the first leg of the journey may continue on to the Monster Quest game, in which they fend off encroaching fiends with laser-tag guns as they emerge from the fog-shrouded forest. So as not to scare visitors on an empty stomach, a nearby concession stand offers eats, with all revenue going to the bone-chilling Wichita Park and Recreation Department, who recently replaced all park rangers with frankensteins.
When autumn's crisp breezes carry October into Kansas, Mr. Gourdman's Pumpkin Patch swings open its gates to help families celebrate the season with pumpkin picking, horseback rides, and an assortment of other fall-related activities. Visitors can simply soak in the scenery or take on some of the property's challenges, including a hay maze and an unofficial grass-eating contest against Mr. Gourdman's donkey, Leroy. During breaks, a picnic area lets groups gather around snacks from their own cooler, and an arts-and-crafts stand doles out keepsakes with which to remember the day.
Once the location of an unassuming furniture store, the Warehouse of Terrors now crawls with otherworldly denizens whose only interest in carpentry extends to their victims’ coffins. Over the course of 20–25 grisly minutes, interlopers navigate mazes built from derelict pallets and wend their way through vignettes populated by ghastly mannequins. Zombies, specters, and clowns lie in wait in the dark rooms, between which lie claustrophobic hallways, uneven walkways, and exit signs that point only downward.