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Flynns Retrocade

All Day Wristband Pass for Two or Four Guests, Valid Mon-Thu or Any Day at Flynns Retrocade (Up to 47% Off)

Sale Ends03:53:05
Up to 47% Off
1,000+ bought
Extra $1 off, today only
from
$20
$12
$11
45% OFF

Highlights

Flynns Retrocade offers over 40 classic arcade games and pinball games, such as Ms. Pacman, Starwars or Donkey Kong Jr

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What You'll Get

Choice of:

  • All-Day Wristband Pass for Two Guests, Valid Monday-Thursday
  • All-Day Wristband Pass for Two Guests, Valid Any Day
  • All-Day Wristband Pass for Four Guest, Valid Monday-Thursday
  • All-Day Wristband Pass for Four Guests, Valid Any Day

Anatomy of a Pinball Machine: How the Game Gets Rolling

No arcade trip is complete without a game of pinball. Read on to learn about the components you’ll need to keep an eye on in order to rack up a high score.

As John Lennon once sang, “Imagine you’re a pinball—it’s easy if you try.” A 2.8-ounce orb of solid steel, you hold your breath as the player pulls back on a spring-loaded plunger. Suddenly, you’re shot up through the launch line and onto the play field. And then you’re falling, as gravity sends you at speeds of up to 90 miles per hour down the sloping play field toward a drain that threatens to swallow you whole.

Your tiny metal brain reverberates with pinging bells and a frantic flipping sound coming from the bottom of the play field, where a pair of levers flap in the hopes of knocking you away from the drain. Out of nowhere, you feel plastic to your right—a pop bumper. Touching this round knob sends an electronic message that brings a disc down on your head via a magnetic-coil mechanism. You’re caught for a fraction of a second before the two discs close together, spitting you out.

You sail away, crossing over a few stationary targets as you go. Beneath the play field, electrical switches embedded in these targets register the pressure and send a message to award you points for each target hit, which adds to the score blinking from the backglass. Behind all this lies the controller board, which is connected to the targets and obstacles on the play field with almost half a mile of wiring.

Now you’re headed for a kicker, a roughly boomerang-shaped lever that twitches and propels you away as you hit it—straight into a hole. Deflated, you assume the game is over—until you’re suddenly thrown back up into the air. You’ve actually fallen inside a saucer, another coil-based device that pops the ball back onto the play field.

Though you’re still in play, the player was aiming for a ramp—a sloping obstacle that’s often worth a lot of points—when you hit the saucer. Enraged over his mistake, the player lifts the machine up and slams it back down. But located beneath the play field is the tilt sensor, a metal ring with a cone-shaped pendulum bob dangling in it. Abusing the machine causes the bob to hit the metal ring, which closes a circuit telling the machine to take away a turn or even end the game. Oh, well. There’s always another day and another quarter.

The Fine Print

Promotional value expires 120 days after purchase. Amount paid never expires. Pinball is .50 cents extra per game. Limit 1 per person. May be repurchased every 120 days. Must use promotional value in 1 visit(s). Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

About Flynns Retrocade

Flynns Retrocade

Kids Activity, Arcade, Fun or Leisure
By purchasing this deal you'll unlock points which can be spent on discounts and rewards. Every 5,000 points can be redeemed for $5 Off your next purchase.