All reviews are from people who have redeemed deals with this merchant.
What You'll Get
Children are full of energy, which is why they love to run around and are often named after local coal plants. Watch little Municipal Plant 7 burn off some steam with this Groupon.
Choose from Three Options
- $15 for two drop-in classes (a $50 value)
- $25 for three drop-in classes (a $75 value)
- $40 for four drop-in classes (a $100 value) <p>
Programs for younger kids build motor skills with drills on running, skipping, twisting and dodging; activities for older kids build their athletic skills and confidence, with a hearty dose of positive reinforcement. See the program descriptions and class schedule. <p>
The Fine Print
Promotional value expires 90 days after purchase. Amount paid never expires. Limit 1 per person, may buy 2 additional as gifts. Valid only for option purchased. Reservation required; subject to availability. 24hr cancellation notice required. New clients only. Valid for children 11 months to 10 years old. Not valid if your child has attended a free trial class in past 60 days. Classes must be used by the same person. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Great Play
At Great Play, kids are encouraged to break bottles—virtual ones, arranged on virtual shelves—in the center’s Interactive Arena. They are part of a hand-eye coordination game for kids, in which sensors track their “throws” and the computer-generated bottles projected onto the walls fall accordingly. Another version sees kids honing their throwing arms by aiming for an animated strike zone while a simulated crowd cheers.
But regardless of the specific games kids play on any given day in the 3,000-square-foot arena, each activity hews to the play center’s overall goal: to build kids’ motor skills and athletic abilities from an early age. Programs for younger kids focus on fundamentals, such as running, skipping, dodging, and tumbling. Meanwhile, athletic camps for older kids build skillsets that come in handy during pick-up games on the playground or at their first Olympic trials at age 3.