What You'll Get
Before kids' gyms, children expelled energy by painting fences or beating bass drums to keep other kids painting fences in unison. Tucker out your tyke the fun way with today's Groupon: for $15, you get two drop-in classes (a $50 value) from Great Play of Johns Creek.
Great Play's Interactive Arena utilizes computers, projectors, a sound system, and sensors aplenty to create a workout where kids can break virtual bottles or do the limbo on a beach. Employing the SCORE (Successes COntinuously Reinforced and Extended) teaching method, Great Play breaks down complex skills and feeds them to kids in age-appropriate spoonfuls. The Intro Motor Skills program builds social skills and coordination through obstacle courses, tumbling, negotiating faux business mergers while hanging from monkey bars, and other physical games. Motor Skills and Intro Athletic Development classes address motor-skill development through basic athletic techniques and noncompetitive group games. The Sports Skills program assists in mastering 24 vital skills in six sports through two different programs. For elementary-school students who can't get enough of gym class's gladiatorial bloodsports, Phys Ed, Great Play Style! builds fitness and agility through warm-ups, fitness stations, and high-energy games. Each participant in the class gets amped as they enter the arena to blaring music, their image on the scoreboard, and screaming fans.
Pint-sized patrons can also sign up for the month membership to receive four weeks of any of the gym's interactive classes. Between class times, customers can romp in the indoor gym Monday through Friday, burning through energy during unlimited playtime until they fall instantly asleep on the drive home, rather than keeping parents awake all night with questions about the Industrial Revolution.
The Fine Print
Promotional value expires Mar 7, 2012. Amount paid never expires. Limit 1 per child per person, may buy 3 additional as gifts. Limit 1 per visit. Valid only for option purchased. Must redeem drop-in classes in full by 3/7/12. Valid for ages 6mos. to 10 years. Must sign waiver. Classes are non-transferable. May redeem across visits. Reservation required. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Great Play
At Great Play, kids are encouraged to break bottles—virtual ones, arranged on virtual shelves—in the center’s Interactive Arena. They are part of a hand-eye coordination game for kids, in which sensors track their “throws” and the computer-generated bottles projected onto the walls fall accordingly. Another version sees kids honing their throwing arms by aiming for an animated strike zone while a simulated crowd cheers.
But regardless of the specific games kids play on any given day in the 3,000-square-foot arena, each activity hews to the play center’s overall goal: to build kids’ motor skills and athletic abilities from an early age. Programs for younger kids focus on fundamentals, such as running, skipping, dodging, and tumbling. Meanwhile, athletic camps for older kids build skillsets that come in handy during pick-up games on the playground or at their first Olympic trials at age 3.