All reviews are from people who have redeemed deals with this merchant.
Reviewed May 5, 2014
Reviewed January 5, 2014
Reviewed January 4, 2014
What You'll Get
Playtime helps kids develop real-world skills, such as sharing and being able to distinguish which portions of the floor are made of lava. Let the good times flow with this Groupon.
Choose Between Two Options
- $19.99 for a two-hour outing for two (up to a $42 value)
- $35.99 for a two-hour outing for four (up to an $84 value)
Each outing includes:
- Two hours of jumping (up to an $18 value/person)
- One fun pass per person ($3 value/person)
In addition to the indoor trampoline park and dodge-ball court, the all-inclusive fun pass grants access to other attractions at the Cedar Park location. Kids four and older can challenge their problem-solving skills in the maze or dive into the foam pit, and riders eight and older test their mettle on a mechanical bull.
JumpStreet’s rates fluctuate throughout the week.
The Fine Print
Promotional value expires Dec 11, 2013. Amount paid never expires. Limit 1 per person, may buy 2 additional as gifts. Limit 1 per visit. Valid only for option purchased. Must sign waiver. Must be 8 or older to use main trampoline courts or dodgeball areas or 4-7 must be accompanied by someone 12 or older. Must be 7 and younger to use Earthquake Zone. 3 and younger must use Earthquake zone only. Must be 4 or older to participate in Fun Pass related activities. Not valid for birthday parties or group events. Must use promotional value in 1 visit. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
Momentarily out of gravity's grasp, athletes of all ages perform midair somersaults and backflip off walls in Jump Street's vast trampoline arena, covered top to bottom in springy surfaces and safe padding. An open court and dodge-ball field invite hoppers aged 8 or older to practice high-altitude aim, and younger jumpers can frolic through a forest of inflatables set along a rubbery fault line in the earthquake zone. Measured in one-hour increments, all heart-pumping jump sessions begin on the hour or half hour. Activities include access to the walking sticks, stunt jump, and dunk ball which turns visitors into navigators and Olympic-level minotaur slayers.