Escape-from-a-Room Experience for Two, Four, Six, Eight, or Ten to Live Room Escape (Up to 52% Off)

Give as a Gift
Unable to add now. Please try again later
Unable to remove now. Please try again later
Up to 52% Off

Customer Reviews

114 Ratings

It was a ton of fun. Take a full group of 10
Tara L. · January 18, 2015
Have fun!
THERESA M. · December 6, 2014
It was really a lot of fun! Definitely want to try out the other rooms sometime.
Elizabeth W. · December 2, 2014

What You'll Get


Choose from Six Options

Valid Monday–Friday:

  • $33 for a Live Room Escape experience for two ($66 value)
  • $65 for a Live Room Escape experience for four ($132 value)
  • $97 for a Live Room Escape experience for six ($198 value)
  • $129 for a Live Room Escape experience for eight ($264 value)
  • $160 for a Live Room Escape experience for ten ($330 value)

Valid Saturday–Sunday:

  • $65 for a Live Room Escape experience for four ($132 value)

The Fine Print


Promotional value expires 120 days after purchase. Amount paid never expires. Limit 1 per person, may buy 1 additional as a gift. Valid only for option purchased. Limit 1 per group. Appointment required. Subject to availability. Merchant's standard cancellation policy applies (any fees not to exceed Groupon price). Credit card required at booking. Not valid for special edition escapes. Max of 10 people per escape adventure. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

About Live Room Escape


At Live Room Escape, video games come to life. Its real-life, real-time adventures simulate the room-escape games previously playable only on small screens. Locked in a room together, groups of up to 10 search the space for the clues to their escape. If they haven't found their way out after an hour, they can choose from two options: a walk-through of the solution, including clues they missed, or a do-over at a discount. Players can choose from the facility's themed experiences. In one scenario ideal for video-game enthusiasts, a genius working against hackers hid his brilliant work in the Trap Room. The Sherlock Room, meanwhile, forces participants to think like the literary sleuth, deducing clues from a seemingly irrelevant collection of documents and artifacts and designating one person to record all their daring exploits. The occasional specialty room offers more atypical experiences, and while most rooms are suitable for kids as young as 6 (with an adult companion), the staff will sometimes create an especially terrifying adventure meant for grownups.

By purchasing this deal you'll unlock points which can be spent on discounts and rewards. Every 5,000 points can be redeemed for $5 Off your next purchase.