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Six-Month or One-Year Membership to Online Reading Courses for Kids from Red Apple Reading (Up to 83% Off)

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Courses help children ages 3–9 improve their reading skills through interactive computer games and videos

Customer Reviews

100% Verified Reviews
All reviews are from people who have redeemed deals with this merchant.
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90 ratings29 reviews
May 5, 2020
Day 2 of using it and so far my daughter really likes the app and is learning lots. I gave it one less star as it's full curriculum is browser only. Would be much better if it was all in the app.
1 ratings1 reviews
April 30, 2020
My kids ages 2-5 love this app. I think it has great content for the price. Lots of activities for kids to learn about patterns, letters and letter sounds.
8 ratings3 reviews
April 28, 2020
Overall good. My daughter likes it especially to collect points to buy stuff so she will stay on it longer, but that option is not available in the second level, which is a bummer because that is where the reading really begins. Also, I had an issue with the volume as well. I think it is older devices that may be the problem, all I was told was to uninstall and reinstall.
9 ratings9 reviews
April 24, 2020
Easy enough for a child to manage. Very educational. My daughter is enjoying every course.
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30 ratings13 reviews
April 24, 2020
My daughter loves it
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1 ratings1 reviews
April 24, 2020
I can’t get this program downloaded!! Not sure how. When I have already payed for a year!
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1 ratings1 reviews
April 24, 2020
It’s worth the groupon price. The “are you still there” gets on my sons nerves so for that I give it 4 stars.
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8 ratings6 reviews
April 24, 2020
My kid loved it
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What You'll Get

After Your Purchase
After Your Purchase
After purchasing this deal, you'll need to visit the merchant's website to complete redemption. Learn more here.
  • Customers can join the membership to access interactive educational materials designed to help children aged 3–9 to improve their reading skills.
  • Membership includes:
    • 3 levels of online learning - over 1,000 interactive games and videos
    • Lessons in phonics, sight words, phonemic awareness, vocabulary, and comprehension
    • Online access and apps in iTunes and Google Play
    • Unique instructional method designed by education experts
    • Self-paced program with positive reinforcement and error remediation
    • Support for parents - progress tracking, a monthly magazine, free resources
    • Game-based play recommended for ages 4 to 8 (Pre-K to 3rd grade)
  • Customer must set up an account on the merchant website to join the membership.

The Fine Print

Promotional value expires 180 days after purchase. Amount paid never expires. If additional children are to be added to your account, simply purchase extra children in your parent dashboard after you redeem this voucher Redemption Code. New accounts only. Online only. Must activate by the expiration date on your voucher. Limit 1 per person, may buy 2 additional as gift(s). Limit 1 per visit. Valid only for option purchased. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.

About Red Apple Reading

Red Apple founder Tammy Bennecke started her career in the classroom, helping 6- and 7-year-olds tap into the wonders of the written word. “What I loved the most was watching that little light bulb go off in a first grader’s head,” she wrote in her blog in 2012, but she couldn’t help noticing a disturbing pattern as she began moving to older classrooms. It was clear that children who fell a few steps behind in earlier years were discouragingly unlikely to catch up and might even be at greater risk of dropping out by the time they reached high school.

Undaunted, Bennecke left institutional education to combat adolescent illiteracy through Red Apple Reading, an online program of easily-digestible reading concepts that encourages interactivity and comes with trackable progress reports for parents and teachers. The system is designed to keep kids engaged and entertained: goofy animals and skateboarding kids parade across screens and flashcards, and reward points and bonus games provide a sense of accomplishment normally reserved for the 1 in 10,000 children who can successfully work the claw machine at the arcade.