What You'll Get
After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.
Choose Between Two Options
- $79 for a Escape Room game for four ($128 value)
- $140 for a private Escape Room game for up to eight ($256 value)
The Kill Room: You’ve been abducted by Ronnie Earl Watts, “The Vantucky Ripper!” He’s imprisoned you in his private kill room and tonight; he wants to play a game! He’s given you 60 minutes to escape! Find the clues that solve his puzzles and he’ll let you escape. Run out of time and it’s game over!
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. Limit 1 per person, may buy 1 additional as a gift. Online registration required; subject to availability. Please arrive 15 minutes prior to scheduled booking. Must use promotional value in 1 visit. Valid for the Kill Room only. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About NW Escape Experience
In 1988, the unspeakable happened to 8-year-old Ronnie Earl Watts. A madman abducted Ronnie and his family, locked them up in a cage, and proceeded to torture and kill them, one by one. Ronnie, who was in a separate cage from the rest, bore witness to the brutal slaughter of his parents and two sisters while waiting for his turn to die.
But the killer made a mistake, and Ronnie escaped his cage. He then dropped a TV into the bathtub where the unsuspecting killer bathed, electrocuting him. The police found a blood-covered Ronnie wandering the streets the next morning, his mind totally lost. He was soon taken to the Washington State Psychiatric Hospital, where he remained until he escaped in 2015.
Unfortunately, Ronnie got a taste for blood that night in 1988, and he's now set up his own kill room. This time, however, he's the madman the press dubbed the Vantucky Ripper, and you're the innocents he wants to torture and kill. But like his own torturer, Ronnie has briefly left the room, giving you 60 minutes to figure out how to outsmart him and leave in one piece.