What You'll Get
Choose from Three Options
- $69 for a room-escape game for four ($120 value)
- $99 for a room-escape game for six ($180 value)
- $125 for a room-escape game for eight ($240 value)
Groups are physically trapped in a room for an hour and need to figure out how to get out using their surroundings. In Room Omega, groups must figure out what really happened to Professor Stanley—a professor known for his theory of time travel who disappeared inside his own office three days ago.
The concept of real room escapes originates from online escape games, but instead of simply pointing your mouse and clicking on the screen, you have to use your senses and interact with the environment to get out. Click here to read the FAQs.
The Fine Print
Promotional value expires 180 days after purchase. Amount paid never expires. Limit 1 per person, may buy 1 additional as gift. Younger than 13 must be accompanied by guardian. Valid only for option purchased. Online appointment required. Subject to availability. Valid for Room Omega only. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
It's not just that they don't mind—visitors to Omescape actually want to be locked into a room for an hour. These, however, are no ordinary rooms, but tests of mental prowess. They're an online room escape come to life, chock-full of puzzles and mind benders that lead to the way out.
Teams of up to eight players scour the room for clues and then try to find their way out in just one hour. In Room Omega, they're working to uncover the reasons for time travel researcher Professor Stanley's mysterious disappearance; in Forgotten Treasure, the team must search for a pirate's secret stash of gold and blinged-out eye patches; in The Penitentiary, players try to go through an action movie-esque laser tunnel.
Because Omescape's staffers recognize the games are challenging, they allow teams to ask for help one time during the game, and they keep the entrance to the room open at all times in case anyone feels uncomfortable (each room has an entrance and an exit). The fastest teams to escape through the exit get an invitation to return to test new rooms.