Players team up to solve puzzles and find clues that will help them escape the room before they run out of time
What You'll Get
- Available rooms: Escape from the Whitechapel Club
- Age restrictions: participants must be no younger than 8 years of age. Ages 7 and under will not be allowed in the game. Parents must accompany all guests under 13 years. A minimum 1:1 adult:child ratio is required.
- Average length of game: one hour
The Fine Print
Promotional value expires 90 days after purchase. Amount paid never expires. Online reservation required. Please arrive 15 minutes prior to scheduled time. Valid only for the Escape from the Whitechapel Club. Participants must be no younger than 8 years of age. Ages 7 and under will not be allowed in the game. Parents must accompany all guests under 13 years. A minimum 1:1 adult:child ratio is required. Limit 1 per person, may buy 1 additional as gift(s). May be repurchased every 90 days. Subject to availability. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About OutaTime Games
David and Kelly, avid gamers and the owners of OuttaTime Games, strive to make their escape rooms both challenging and a lot of fun. Using immersive environments, they aim to provide a new experience filled with complex puzzles and game play that can be tough yet fair to both clever veterans as well as those new to the game. They stress teamwork above all else as each experience requires participants to bring a different perspective and work together in order to escape in under 60 minutes.
The Escape from the White Chapel Club room, for instance, places guests into the shoes of historians searching for the true identity of Jack the Ripper. After discovering that evidence to his identity can be found in the abandoned White Chapel Club, these "Ripperologists" must sneak into the club and find it before the site is demolished to make way for luxury condos.