If the Hundred Years’ War had been fought with paintballs instead of rifles, it might still be happening, but it’d be so colorful that no one would mind. Experience your own vibrant battlefield with today’s Groupon to Paintball Indiana in Martinsville. Choose from the following options:
- For $20, you get walk-on admission and rental gear, including a gun and 300 paintballs (a $44 value).
- For $40, you get walk-on admission and rental gear, including a gun and 300 paintballs each for two (an $88 value).
- For $79, you get walk-on admission and rental gear, including a gun and 300 paintballs each for four (a $176 value).<p>
Paintball Indiana bestows trigger-happy target artists with a combination of high-quality equipment, varied playing environments, and an experienced staff. Pepper furtive friends with high-velocity paint pellets and chromatic taunts while roaming 20 acres of war-torn combat pastures. A protective mask makes it possible to wield a Tippmann 98 paintball gun, which deals imaginary death at a high-clip rate, with machine-like composure and facial impunity. A varied playing environment keeps brains from getting bored and filling their skulls with yawns, and unlimited playtime—walk-on hours run from 1 p.m. to 5 p.m., and doors open at noon—gives bodies all the vigorous exercise they need to sit still during long dirigible rides.
As one of the state’s most popular and smilingest paintball facilities, Paintball Indiana has been tending the needs of stain-splattered warriors for more than a decade and a half. Appropriate for ages 10 and older, today’s deal provides an ideal opportunity for bonding with friends, punishing enemies, or impressing a nearby squirrel fronting as Annie Oakley.
Paintball Indiana's owner and operator Chris bought his first marker––a PCS Storm––almost 20 years ago. He was hooked from the very first paintball shot, and within five years began refereeing games and designing his own equipment. Six years ago, his passion led him to purchase Paintball Indiana's expansive 20 acres of fields, which revolve around a central defensive castle. Chris now employs his own referees, a staff of young and passionate players that regulates games of speedball, woodsball, or scenario play on the three fields and lobby sofas. Chris' fields also play host to three- and five-man speedball leagues, which help players hone their marksmanship before upcoming tournaments. Large-scale games are de rigueur as well, as Chris and the staff takes down the nets between fields for the Big Game––an event hosting vast armies of players battling across 700 feet of terrain in the hopes of capturing the castle's prized Beanie Baby collection.