The power of imagination must be harnessed during youth in order to fully form imaginary enemies in time for high school reunions. Get imaginary motors moving with today's Groupon: for $49, you get $150 toward any Summer Quest program at Renaissance Adventures, with locations in Boulder and Engelwood.
Renaissance Adventures imbues kids and teens with the fundamentals of reasoning, accountability, and fair-play using interactive, fantastical outdoor escapades. Swashbucklers aged 6–16 immerse imaginations in mythical, Age of Enlightenment-inspired odysseys, shirking summer days entrenched in video games and butter-churning duties to solve puzzles, battle with squishy Swasher swords, and meet new friends in outdoor environments.
Ye olde thrill-seekers can opt into half-day (8:30 a.m.–1:30 p.m., or 9 a.m.–5 p.m., depending on site), adventure-condensed Griffon Quests ($53–$265, depending on number of days and location) or full-day (8:30 a.m.–4:30 p.m., or 9 a.m.–5 p.m., depending on site) Dragon Quests ($168–$420, depending on number of days and location), action-packed with extended windows to connect with counselors, fellow campers, and the surrounding nature. Pegasus Quests ($265 for five half-days, $420 for five full-days) are restricted to girls ages 8–16, and put a stronger focus on problem-solving, relationship-building, and animal encounters. Quest-hungry adventurers are sorted into groups of four to seven kids and assigned to an adult Quest Leader to ensure personal attention and lessen chances of foam-sword-fueled mutiny.
The summer calendar runs from late May to mid-August, allowing families to schedule epic time traveling around family vacations and other momentous minivan opportunities. Camps take place at multiple sites around Boulder and South Denver, so be sure to check the calendar to see which site you are signing up for.
Three Google Mappers give Renaissance Adventures a five-star average:
- Renaissance Adventures has helped me nurture my imagination and has provided me with a place where I can be whatever and whoever I want to be. – Thomas
- The RA organization is first-rate and has always put the kids together in compatible age groups (usually about 6 kids) with experienced young adult leaders who are also very immersed in the storytelling and quests. – tjgchg
Children and teens engage their imaginations during dynamic adventures at your location, set in a fantastical time filled with dashing knights questing in the name of good. Groups of four to six young heroes must overcome challenging puzzles and duel with foam swords as they work together to complete tasks such as saving their village, solving a mystery, or developing the technique of crop rotation. While swinging a Swasher sword, children learn how to compete and act fairly according to the rules of swordplay. The interactive play teaches kids creative problem solving and conflict-resolution skills that incorporate negotiation and compromises to solve complex disputes.