All reviews are from people who have redeemed deals with this merchant.
· Reviewed June 12, 2017
· Reviewed May 23, 2017
· Reviewed April 17, 2017
What You'll Get
Early adventurers braved unknown lands armed with little more than all-terrain horses, a coal-burning GPS system, and plasma TVs useful only to barter for lukewarm porridge. Revel in the convenience of more advanced exploring with this Groupon.
Choose from Four Options
- $10 for two tickets to one of three game zones ($24 value)
- $18 for four tickets to one of three game zones ($48 value)
- $24 for two tickets to all regular game zones ($60 value)
- $48 for four tickets to all regular game zones ($120 value)
Stray Boots divides D.C. into different game zones that explore diverse areas of the district. Zones dive into the history of Penn Quarter and Chinatown, the Smithsonian, Georgetown, and Capitol Hill. Players must have a U.S. cell phone capable of receiving texts and a digital camera or camera phone.
The Fine Print
Promotional value expires Jun 26, 2013. Amount paid never expires. Limit 1 per person, may buy 4 additional as gifts. Valid only for option purchased. Must use promotional value in 1 visit. Online registration required. US cell phone required for scavenger hunt clues, trivia, and riddles; standard text messaging rates apply. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Stray Boots
Stray Boots is an interactive tour that sets friends and family members loose on an exhilarating, knowledge-fueled undertaking guided by clues, trivia, and riddles. They operate in cities across the country, dividing them into special themed tours that contain the historical sites, local areas of interest, or eccentric child mayors unique to each city. During the explorations, clues point the way to cultural hot spots, which Stray Boots communicates via their official mobile app. At least one player on the team will need an iPhone or Android phone to receive clues, and none of the self-guided tours require previous knowledge of the city. Adventurers play at their own pace—most tours take two to three hours to finish—which allows them to spend more time learning about the city and photographing vibrant fire hydrants for aquacentric scrapbooks.