Players have one hour to reach escape pods, save the Western Hemisphere from Tesla’s EMP, gather evidence, and escape the dark forces
What You'll Get
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. Online reservation required. Room-escape games are public unless otherwise noted. Groups with any player under 16 years old must have an adult (18+) player with them. No children under the age of 13 are allowed in the escape rooms. If you want to play a game you have already attempted, you must book the entire room. Valid only for games booked during regular retail hours. Limit 1 per person, may buy 2 additional as gift(s). Must use promotional value in 1 visit(s). Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Stumptown Escape Games
The escape rooms at Stumptown Escape Games may feel more like new worlds than simple games. Thanks to their high-quality sets, Stumptown's escapes are immersive experiences, where customers can make-believe they're the heroes of the story. While they play, they're tasked with finding clues hidden about the room around them, and then following those clues to puzzles, hidden locks, and more. Here's a look at a few of the escapes you can play at Stumptown Escape Games:
- The Oregon Files: Your wacky uncle has always regaled you with stories of UFOs, Bigfoots, and government conspiracies, but, this time, his call feels different. Panicked and desperate, he's convinced the feds are on the way to his cabin, and he's begging you to clear out his extensive research before they lock him up for good.
- Stumptown Speakeasy: You discover that the speakeasy you work at is managed by a brutal mobster. After tipping off the cops, you have to find the guarded secret recipe and leave the city before they come to raid the joint.
- Wardenclyffe: Tesla's Lost Lab: You and your team are investigating the lower levels of the Wardenclyffe when you come across an old door. When it opens, you discover mysterious inventions that have been activated and threated to destroy all electronics across the Western Hemisphere.You have one hour to reach the escape pods, save the Western Hemisphere from Tesla’s EMP, save yourselves from dark forces, or gather the conspiratorial evidence.