Part solo strategizing game and part team quest, this walk around the city leads to clues that need solving—and upheaval in your ranks
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires.May be repurchased every 90 days. Merchant's standard cancellation policy applies (any fees not to exceed voucher price). Limit 1 per person, may buy 1 additional as gift. Limit 1 per visit. Valid only for option purchased. All goods or services must be used by the same person. Online registration required.Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
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Choose from Three Options
$20.50 for an adventure for two ($39.95 value)
$41.50 for an adventure for four ($79.95 value)
$62.50 for an adventure for six ($119.95 value)
Unique walking game (usually around 2 hours long), similar to a board game in which the power, or control, goes from one player to the next. The object of the game is to have fun, learn some facts about your city, be a little silly or wacky, and enjoy the company you’re playing with.
Wacky Walks takes the concept of a board game and spreads it out across the entire city. A team captain (the king) leads the other players (pawns) across a two-hour walking route filled with riddles and clues. But there are a couple of twists: the title of king transfers between the various players, and there may be a joker hidden within the group who's tasked with wreaking silly havoc.