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Up to 10% Off on Private Escape Room for Three, Four, Five, Six, Seven, Or Eight at Escape Scene Seattle

Escape Scene
4.5

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During a themed adventure game, players use their wits, intuition, and gaming skills to solve puzzles, find clues, and uncover secrets

  • Private escape room: You and your group will make your way through the room without any outsiders.
  • Available rooms: Deadwood, 1876 only
  • Age restrictions: Younger than 18 must be accompanied by a guardian and have a guardian-signed waiver.
  • Masks required while inside the building
  • The minimum group size for booking is three, but you can play with only two players if you like

Need To Know Info

Promotional value expires 360 days after purchase. Amount paid never expires. Reservation required. Younger than 18 must have guardian-signed waiver. Younger than 18 must be accompanied by guardian. Masks required while inside the building. The minimum group size for booking is 3, but you can play with only 2 players if you like. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services. Offer is not eligible for our promo codes or other discounts. Learn about Strike-Through Pricing and Savings

About Escape Scene

At Escape Scene, players can assume the roles of agents of the Spacetime Investigation Agency (SIA), the government agency whose mission is to keep alien time-travel technology out of the hands of rogue actors. A former agent, Alastor Havoc, now threatens to undo the agency's hard work and has set off through the ages to pursue the hidden pieces of this vital technology in a bid for world conquest. This story unfolds during immersive escape adventure scenarios, which send players on a quest to thwart Havoc using only their wits, intuition, and teamwork skills.

  • Deadwood, 1876: Havoc's first jump back in time finds him ruling the sheriff's office as Wild Bill Hickok's replacement in the wild-west town of Deadwood during the Black Hills gold rush. As players experience the sights and sounds of the by-gone era, and strive to evade outlaws, they have to keep an eye out for clues and secret files to help them recover the first piece of alien technology.
  • Antiquities Museum, Cairo, 1930: The second fragment of the alien time-travel device rests in the office of Dr. Iskander Kharab at the Egyptian Antiquities Museum – a villain who wants to use it to conquer the human race. Before the contestants wrest it from his unscrupulous control, though, they have to explore the museum's other recent acquisitions: the treasures of Howard Carter's Tutankhamen excavation. In order to uncover secrets, they have to become experts on the ancient Egyptian deities.
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