This deal has expired.

Up to 22% Off on Room Escape Game at EscapeTime

EscapeTime
4.8

Similar deals

Amenities

Good for GroupsGood for Groups
ParkingParking
Good for KidsGood for Kids
Cash Only PaymentCash Only Payment
WifiWifi
Takes ReservationsTakes Reservations
Walk-ins WelcomeWalk-ins Welcome
Virtual ClassVirtual Class

Adventure-lovers and puzzle-solvers can choose from three unique themes where they must solve riddles to escape the room in time

After purchasing this deal, you'll need to visit the website listed on your voucher to complete redemption. Learn more about redemption codes.
  • Available rooms:
    • Secret Society
    • Revenge of Atlantis
    • Dr. Mad’s Laboratory
  • Age restrictions: recommended for ages 6 and up; players 14 and under must have at least 1 adult in the room, under 18 must have guardian-signed waiver.

350 Facebook Likes

Need To Know Info

Promotional value expires 120 days after purchase. Amount paid never expires. Online reservation required. Younger than 18 must have guardian-signed waiver. Younger than 15 must be accompanied by guardian. Valid only at Annapolis location. Limit 1 per person, may buy 2 additional as gift(s). May be repurchased every 120 days. Must use promotional value in 1 visit(s). Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services. Learn about Strike-Through Pricing and Savings

About EscapeTime

EscapeTime puts players against the clock in story-rich scenarios. They aim to formulate puzzles and codes integral to the story lines of rooms like:

  • Secret Society: The year is 1776, and a powerful fellowship is forming with one goal: to rule. Not the war-torn American colonies or their English lords...but the entire world. Your group has decided to break into their hideout and see if they have what it takes to join.
  • Revenge of Atlantis: After a long journey to the bottom of the Atlantic Ocean, your expedition has discovered the lost city. In his rage upon your discovery, The Sea God has sealed the exit, and you must try and escape (with all the treasure, that is).
  • Dr. Mad's Laboratory: Once a well-intentioned scientist, Dr. Mad's recent research into the mind has given birth to a mind-control serum and his own insanity. The government has sent your team into the laboratory to retrieve the serum—without tripping a hidden bomb.
Company Website