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Admission to a fully-immersive Escape Room for four or six players at Escape In Time (Up to 19% Off)

Escape In Time
4.6

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Sandra
19 days ago
It was fun and intense. It’s also nice to be paired with another group. Probably wouldn’t have cracked the room without them.

Amenities

Good for GroupsGood for Groups
ParkingParking
Good for KidsGood for Kids
Cash Only PaymentCash Only Payment
Takes ReservationsTakes Reservations

Your group of four or six will attempt to escape by finding clues, and solving puzzles in a race against the clock.

  • Escape room adventure game: You and your group may join other players to solve puzzles, complete the mission, and escape the room.
  • Available rooms: Captain's Cove, Cryosleep, Eat or Be Eaten, or Water Landing
  • Each escape room has a strict age requirement (no exceptions). Anyone under the minimum age will be asked to leave, without a refund (see each room description for details).
  • Age requirements:
    • Captain's Cove - Ages 7+
    • Cryosleep - Ages 13+
    • Eat or Be Eaten - Ages 13+
    • Water Landing - Ages 7+
  • Chaperones: To play without an adult chaperone, all participants must be at least 15 years old. If any participant is under the age of 15, a ticketed adult chaperone is required inside the escape room at all times.
  • Valid days: Thursdays and Fridays
  • Limit: Only 1 voucher per escape room. 8 tickets per escape room total. No splitting/upgrades.
  • Length of game: 1 hour, plus a 15 minute mandatory early arrival time for all guests.

About Escape In Time

From the second you step into one of Escape In Time's themed escape rooms, you're completely immersed in Hollywood-level detail. That's thanks to the professional artists and themed-attraction builders on staff, who have created amazingly realistic set designs and props. For decades, the scientists at the Deja Institute have been working to master the art of bending space and time. Finally, they have had a breakthrough and successfully created several 'rips' in the time curtain. These portals can be used to travel forward or backward in time, to any physical destination, but the time-portal cannot be sustained for more than 60 minutes. At Escape in Time, team efforts will either include going back in time to alter a key event and change the future, or traveling forward in time to gather information about what is to come. Each of the journeys will provide crucial data to the Deja Institute. Read on to learn about a few of these multiple-themed escape rooms:

  • Captain's Cove (Ages 7+) The Caribbean. The year is 1658. The hook-handed Captain McGinnis, met his forever love, Rose, while plundering the high seas. He kept her near at all times, even when he and his crew set sail. Sea dogs say it's bad luck to have a woman aboard and his crew took this warning to heart. In an attempt to salvage their luck, they mutinied against the Captain, throwing Rose overboard into the sea. Unfortunately, a worse fate awaited them... A wrathful storm brewed overhead, washing their ship ashore and no living souls were left onboard. Your crew comes across the wreck, gathers courage and decides to venture onto the cursed vessel. Your goal within 60 minutes is to find the Captain's treasure and then break the curse... before you become cursed as well

  • Cryosleep (Ages 13+) Outer Space: The year is 2320. Draden Briggs, Bounty Hunter scum, has kidnapped you and your friends. He's transporting you to the planet Xionia and forcing you to work in the copper mines for the remainder of your days. It's a 4-year space journey, but you are traveling in cryosleep, a form of hibernation that makes it feel like only 8 hours. You awake early due to a malfunction! Briggs is also coming out of cryosleep and the timer is counting down 60 minutes until he wakes. Your mission is to free yourselves from the locked cryo cells and take control of the ship, then set a course for your home planet before Briggs wakes up.

  • Eat or be Eaten (Ages 13+) What you thought was going to be an enjoyable trip on a jet boat through the Everglades turns out to be quite the opposite when you wake up covered in blood and with a pounding headache, at what looks to be an abandoned meat packing plant. But as you hear horrific noises coming from the other room, you wonder if it's truly abandoned, and know that the clock is ticking to find a way out of here.

  • Water Landing (Ages 7+) Roughly 600 miles N.E. of Newfoundland. The year is 1978. The red eye flight from Amsterdam to Newark was a fairly ordinary flight, for a smuggler. When you hear the sound on a plane no one wants to hear... ENGINE FAILURE! The pilot has done a fair job of landing you in two or three pieces in the middle of the North Atlantic and you are floating? for now. But bad news turns worse because no one knows you are smuggling yourselves in the cargo hold. Everyone else has been rescued, but you must rescue yourself. Your goal within 60 minutes is to turn on your hatch light (which indicates it is safe to leave the plane) before it goes under...

Need To Know Info

Promotional value expires Dec 31, 2025.
May be booked with others. Valid on Thursdays and Fridays. Good for Captain's Cove (ages 7+), Cryosleep (ages 13+), Eat or be Eaten (ages 13+), and Water Landing (ages 7+) escape rooms. A ticketed chaperone required for ages 7-14, If all players are 15+ they may play without a chaperone. No combinations with other promotional deals, no upgrades, no exceptions. All sales final. Emergency cancellations/rebookings considered on a case-by-case basis by contacting Escape in Time directly at escapeintimemadison@gmail.com.

How to Book:
  1. Choose preferred option 4 or 6 and an age-appropriate room (any necessary chaperones must have a ticket).
  2. Choose an available date/time.
  3. Complete payment.
  4. Look for your confirmation email.
  5. Have your entire party arrive 15 minutes early at the location for your scheduled mission.
Disclaimer:
Escape Rooms are physical activities that may require 2 guests per room (min ages of 7+ or 13+ REQUIRED, depending on the room) plus a ticketed parent/guardian with all kids 15 & under. Not all areas and equipment are handicap accessible and may have restrictions. Rooms may contain loud or eerie sounds, fog, scents, movement, dimly lit areas and flashing or strobe type lights - which may cause seizures or Vertigo. Please call ahead if you have questions regarding which experiences might be better suited for you and your guests or please see our FAQ for more details. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services. Learn about Strike-Through Pricing and Savings

About Escape In Time