All reviews are from people who have redeemed deals with this merchant.
What You'll Get
Choose from Four Options
- C$30 for admission to a real-life adventure-based room-escape game and membership for two (C$63 value)
- C$59 for admission to a real-life adventure-based room-escape game and membership for four (C$126 value)
- C$79 for admission to a real-life adventure-based room-escape game and membership for six (C$189 value)
- C$89 for admission to a real-life adventure-based room-escape game and membership for eight (C$252 value)
Members receive 50% off mission-replay attempts, 10% off in-store merchandise, and 10% off all new missions for the duration of their membership.
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. May be repurchased every 90 days. Online reservation required. Limit 1 per person, may buy 1 additional as a gift. For 2 person option: Valid between 3p.m. and 10p.m. daily. All other options available anytime. Must use promotional value in 1 visit. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Guess HQ
When new recruits file into Guess HQ, they're debriefed by the organization's leader, Zoey. Their mission, should they choose to accept it, is to steal back powerful artifacts from the shadowy and almost certainly nefarious Umbra Group. As a group, they have 45 minutes to rob a gallery with a sophisticated security system, search through a eerily abandoned mine, or solve the mysteries of an ancient underground temple.
Those storylines are part of what distinguishes Guess HQ from standard room-escape games. Sure, teams must escape by puzzling through hidden clues before time runs out. But Guess HQ's spaces seem less like traps and more like exciting new terrain. Dubbed "adventure rooms," they're immersive spaces (not unlike movie sets) large enough for the operation to progress through multiple rooms. They're also outfitted with cutting-edge technology: moving walls, magnetic locks, and even lasers to dodge and duck. Team members end up feeling like someone greater than an escapee—the star of an action film, maybe, or the hero of a video game.