It’s your smarts against hungry zombies in this activity that challenges your group to solve clues and escape confinement before time is up
All reviews are from people who have redeemed deals with this merchant.
What You'll Get
Choose Between Two Options
- C$114 for escape room admission for six (C$150 value)
- C$145 for escape room admission for eight (C$200 value)
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. 48-hour advanced reservation required by phone or email. Saturday reservations are subject to availability. Must pay tax upon arrival. Limit 1 per person, may buy 1 additional as gift(s). May be repurchased every 90 days. Limit 1 per visit. 24-hour cancellation notice required. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About LOST Canada
The radio crackles, and through the white noise emerges a dire warning: "The last rescue team will be arriving in the Lost City for the remaining survivors in 75 minutes, please go to the center of Lost City to assemble." There's just one problem: you and your colleagues have been locked in an abandoned building in a city overrun with zombies. That's the scene created by Lost Canada's "Nemesis," one of several themed escape rooms that take elements from films and video games, then bring them into a reality where cheat codes don't work. "Alcatraz" places you and your team in a maximum security prison where three inmates famously escaped, while "The Gallery Codex" works both sides of your brain by weaving artistic mysteries in with logic problems.
The various scenarios lock players in prisons, galleries, and other settings, all filled with clues and puzzles. These elements to escape could be hidden anywhere as the time limit ticks closer and closer to zero. The teams, ranging from 2 to 8 players, must work together communicating and observing their surroundings to escape the room. The site boasts more than 4,000 square feet and the pre-determined themed rooms use special effects made in-house that include sensors, motion detectors, infrared lights, and more.