All reviews are from people who have redeemed deals with this merchant.
What You'll Get
After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.
Choose Between Two Options
- $39 for the Dig escape-room game for two ($60 value)
- $75 for The Dig private escape-room game for up to five ($150 value)
Both options are only valid for The Dig Room.
Dare to grab your tools and your pith helmet, and start The Dig? You and your team of elite paleontologists have been called to an archaeological dig site by the famed Dr. Eleanor Harding. Deep in the Sahara Desert, she was working on uncovering new artifacts when she came across the skeletal remains of an unknown dinosaur species. However, a vicious sandstorm passed through the dig site, causing Dr. Harding and her team to evacuate. She was able to secure some of the bones for you before the skeleton became engulfed by the sand. Her last transmission that was received by your team indicates that the notorious Dr. Arthur Tillman, who unjustly steals the finds of others, overheard the coordinates of the dig site. Intelligence has informed you that he is on his way to the desert to beat you to this historic find. You have only one hour to enter Dr. Harding’s tent and unravel the clues to find the dinosaur bones she secured for you before the infamous Dr. Tillman arrives and steals the find of the century.
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. Limit 1 per person, may buy 2 additional as gifts. Valid only for The Dig Room. Must use promotional value in 1 visit. Online reservation required. Cannot be combined with any other offers or specials. Customer is responsible for payment of sales tax due at the time of booking. May be repurchased every 90 days. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Dare 2 Escape
Once visitors enter one of the themed rooms at Dare 2 Escape, they're immersed in a story, engaging senses of sight, sound, touch, and even smell. Teams will race the clock, where they have 60 minutes to find keys and solve intricate puzzles to escape. Creative problem-solving and critical thinking are the hallmarks of their games, which range from frightening to family-friendly adventures. Scary rooms can be customized to have little to no scares and provide additional lighting if needed.
The Dig: Teammates role-play as elite paleontologists who need to find the location of a historic dinosaur find before an unscrupulous peer does.
The Ringmaster: Much more adult-oriented, this room forces players to find a way to escape the Ringmaster. While you're in line for the freak show at the Tillman Brothers' Carnival, he invited you backstage—but it turns out the freak here are made, not born, and you're next.
The Asylum: Your paranormal team is about to be the first to enter the Pleasant Home for the Insane since it closed more than 40 years ago. You're attempting to prove that many patients were unjustly committed and experimented on, but you have to find the evidence before malevolent forces trap you here forever.