Clients can enjoy a fully immersive escape room experience in Captain’s Cove, Cryosleep, Eat or Be Eaten, or Water Landing
About This Deal
- Escape room: You and your group may join other players to solve puzzles and escape the room
- Available rooms: Captain’s Cove, Cryosleep, Eat or Be Eaten, or Water Landing
- Age restrictions: must be 7 or older for the Captain’s Cove and Water Landing, and 13 or older for the Cryosleep and Eat or Be Eaten room; anyone between the ages of 7-14 must have one paying chaperone present inside the escape room
- Valid Thursdays and Fridays
- Average length of game: 60 minutes
- Your whole party will be required to arrive 15 minutes prior to your mission for brief rules and orientation
About Escape In Time
From the second you step into one of Escape In Time's themed escape rooms, you're completely immersed in Hollywood level detail. That's thanks to the professional artists and themed-attraction builders on-staff, who have created amazingly realistic set designs and props. For decades, the scientists at the Deja Institute have been working to master the art of bending space and time. Finally, they have had a breakthrough and successfully created several “rips” in the time curtain. These portals can be used to travel forward or backwards in time, to any physical destination, but the time-portal cannot be sustained for more than 60 minutes. At Escape in Time, teams efforts will either include going back in time to alter a key event and change the future, or traveling forward in time to gather information about what is to come. Each of the journeys will provide crucial data to the Deja Institute. Read on to learn about a few of these multiple themed escape rooms:
Captain's Cove (PG7+) The Caribbean. The year is 1658. The hook-handed Captain McGinnis, met his forever love, Rose, while plundering the high seas. He kept her near at all times, even when he and his crew set sail. Sea dogs say it’s bad luck to have a woman aboard and his crew took this warning to heart. In an attempt to salvage their luck, they mutinied against the Captain, throwing Rose overboard into the sea. Unfortunately, a worse fate awaited them... A wrathful storm brewed overhead, washing their ship ashore and no living souls were left onboard. Your crew comes across the wreck, gathers courage and decides to venture onto the cursed vessel. Your goal within 60 minutes is to find the Captain’s treasure and then break the curse - Before you become cursed as well.
Cryosleep (PG13+) Outer Space: The year is 2320. Draden Briggs, Bounty Hunter scum, has kidnapped you and your friends. He’s transporting you to the planet Xionia and forcing you to work in the copper mines for the remainder of your days. It’s a 4-year space journey, but you are traveling in cryosleep, a form of hibernation that makes it feel like only 8 hours. You awake early due to a malfunction! Briggs is also coming out of cryosleep and the timer is counting down 60 minutes until he wakes. Your mission is to free yourselves from the locked cryocells and take control of the ship, then set a course for your home planet before Briggs wakes up.
Eat or be Eaten (PG13+) What you thought was going to be an enjoyable trip on a jet boat through the Everglades turns out to be quite the opposite when you wake up covered in blood and with a pounding headache, at what looks to be an abandoned meat packing plant. But as you hear horrific noises coming from the other room, you wonder if it's truly abandoned, and know that the clock is ticking to find a way out of here.
Water Landing (PG7+) It's 1978, and Flight 482, a redeye headed to Newark from Amsterdam, has made an unexpected stop. When the Boeing 747's engine failed, the pilot landed the plane in the middle of the Atlantic Ocean. You have 60 minutes to deboard the aircraft—as long as it stays afloat.