Up to 10 people trapped in a room must figure out found clues to solve a mystery that will help them escape their enclosure
All reviews are from people who have redeemed deals with this merchant.
What You'll Get
Choose from Seven Options
Valid Sunday–Thursday Only:
- $35 for a Live Room Escape experience for two ($66 value)
- $68 for a Live Room Escape experience for four ($132 value)
- $102 for a Live Room Escape experience for six ($198 value)
- $135 for a Live Room Escape experience for eight ($264 value)
- $168 for a Live Room Escape experience for ten ($330 value)
Valid Any Day:
- $114 for a Live Room Escape experience for six ($198 value)
- $156 for a Live Room Escape experience for eight ($264 value)
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. Limit 1 per person, may buy 1 additional as a gift. Limit 1 per group. Valid only for option purchased. Reservation required. Merchant's standard cancellation policy applies (any fees not to exceed Groupon price). Max of 10 people per escape adventure. Not valid for Special Edition escapes. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Live Room Escape
At Live Room Escape, video games come to life. Its real-life, real-time adventures simulate the room-escape games previously playable only on small screens. Locked in a room together, groups of up to 10 search the space for the clues to their escape. If they haven't found their way out after an hour, they can choose from two options: a walk-through of the solution, including clues they missed, or a do-over at a discount. Players can choose from the facility's themed experiences. In one scenario ideal for video-game enthusiasts, a genius working against hackers hid his brilliant work in the Trap Room. The Sherlock Room, meanwhile, forces participants to think like the literary sleuth, deducing clues from a seemingly irrelevant collection of documents and artifacts and designating one person to record all their daring exploits. The occasional specialty room offers more atypical experiences, and while most rooms are suitable for kids as young as 6 (with an adult companion), the staff will sometimes create an especially terrifying adventure meant for grownups.