Teams work together to solve puzzles and find clues, ultimately leading to their escape of Fifty Shades Darker, a highly challenging room
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What You'll Get
After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.
Choose from Four Options
- $20 for an escape room experience for one ($28 value)
- $42.50 for an escape room experience for two ($56 value)
- $77 for an escape room experience for four ($112 value)
- $110 for an escape room experience for six ($168 value)
The Fine Print
Promotional value expires 120 days after purchase. Amount paid never expires. Online reservation required for Monday through Thursday. Must call for availability/booking on Friday through Sunday. Valid only in The Motel or The Mind Eraser rooms. Online booking available Monday through Thursday. Subject to availability. Limit 1 per person, may buy 1 additional as gift(s). Limit 1 per visit. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
During an escape room experience, participants that are locked inside a room must use teamwork and logic to find clues, solve puzzles, and escape before time runs out. The two rooms at QRoomEscape offer unique challenges and scenarios to provide a new take on this growing trend.
In The Mind Eraser, the room's story is set in Boca Raton, where the team has taken a vacation. The challenge begins as the group "wakes up" in a room surrounded by surgical equipment, realizing they have been kidnapped after a night of drinking fueled by suspiciously-generous bartender Axel. The team has 60 minutes to work together and escape before Axel and his associate return to practice underground surgery on the team.
The Motel revolves around events that take place after a long road trip. The team makes a stop at The Motel in the middle of nowhere. The whole team wakes up when someone starts to laugh hysterically. Something is not right, and the team needs to leave this place as soon as possible.The only problem is the door is locked, and there is a note explaining that the team has one hour to leave the place! The team has 60 minutes to plot an escape.