All reviews are from people who have redeemed deals with this merchant.
· May 8, 2018
· December 12, 2017
· September 25, 2017
What You'll Get
After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.
- Available rooms: The Lighthouse or Asylum
- Age restrictions: must be 12 or older for public games
- Average length of game: 55 minutes
Learn More About Escape Rooms
Get a leg up at your next escape room with these tips from a pro.
The Fine Print
Promotional value expires 90 days after purchase. Amount paid never expires. Minimum 2 players required to play the game. Groups of two are required to join existing reservations to book. Please arrive 15 minutes prior to scheduled. Must book at least 3 hours prior to your reservation. Reservation required. Subject to availability. Limit 1 per person, may buy 1 additional as gift(s). 24-hour cancellation notice required. Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
About Jimmy's Escape Room
How do you react under pressure? It's a question that you'll find the answer to at Jimmy's Escape Room, the room-escape game facility that challenges the cool and cleverness of players in its immersive scenarios. Once you enter one of Jimmy's rooms, you'll have to use your intuition, smarts, and teamwork skills to solve riddles and deduce the meaning of cryptic clues. Oh, and you'll have to do it quickly: each room has a time limit, meaning that quick thinking might be all that stands between you and a losing record. Read on to learn about each room:
The Lighthouse: When you took this job as an island lighthouse keeper, you imagined a majestic retreat where the salt spray of the sea met the rugged individualism of the windswept coast. Instead, you've found yourself held captive by the sadistic Captain White, who may have been responsible for the tragic end of your predecessor, Reginald. Fortunately, Reggie left clues to aid your escape. There's only one catch: the last boat to the mainland leaves in 45 minutes. Can you crack the code in time?
Asylum (Now Open): The asylum at Letchworth earned a gruesome reputation as a purgatory for lost souls forgotten by the world at large. By the time it closed in 1955, it had become the final resting place for scores of patients—except for Charlie. The disturbed genius was the only patient to ever escape from Letchworth, and he was even kind enough to leave clues for the next resident. That resident, it turns out, is you. On an expedition to the abandoned asylum, you've found yourself locked in Charlie's old room. Can you get out before whoever (or whatever) trapped you returns to claim their prize?