From Our Editors
Children and teens engage their imaginations during dynamic adventures set in a fantastical time filled with dashing knights questing in the name of good. Groups of four to seven young heroes must overcome challenging puzzles and duel with foam swords as they work together to complete tasks such as saving their village, solving a mystery, or developing the technique of crop rotation. While swinging a Swasher sword, children learn how to compete and act fairly according to the rules of swordplay. The interactive play teaches kids creative problem solving and conflict-resolution skills that incorporate negotiation and compromises to solve complex disputes.