Choose Between Two Options
- $19 for an interactive adventure for two (up to a $35.98 value)
- $39 for an interactive adventure for four (up to a $71.96 value)
For both options, customers can partake in either of 5 Wits’ current adventures. Each is a roughly one-hour adventure that challenges players with puzzles and clues that, like in a video game, must be solved to advance. The two adventures are:
Espionage: There’s a mole in your organization working with the diabolical CABAL Corporation. To capture whoever or whatever it is and destroy compromised blueprints, team up with other agents and infiltrate the corporation’s headquarters, cracking safes, disarming bombs, and contorting through laser security fields along the way. Every challenge completed and every mistake made changes the outcome of the adventure, so no two are alike.
20,000 Leagues: More than 100 years ago, Captain Nemo—the adventurer Jules Verne famously profiled—went missing with his submarine, the Nautilus. In this adventure, explorers journey to the depths of the ocean, where strange creatures lurk. There, visitors must rework the ancient gadgetry and gauges of Nemo’s Victorian vessel to complete his last experiment and battle a giant sea monster.
In his first design for 5 Wits, Mathew DuPlessie channeled the fedora-wearing, whip-cracking swagger of Indiana Jones. Called Tomb, this interactive entertainment experience threw its participants into ancient Egypt to solve riddles and clues from a supernatural pharaoh. Since then, DuPlessie, a graduate of MIT and Harvard Business School, has opened up two new adventures that combine the immersive special effects of a Hollywood movie with the interactive role-play of a video game. "It's hands-on entertainment," the former designer for Disney World and Universal Studios told the Patriot Ledger, "that forces people to get off their rear end."
Thus far, all of his adventures have worked to immerse the mind and the senses—the Shakespearean origins of the company's name. Taken from Much Ado About Nothing, "five wits" refers to the Bard's nod to memory, imagination, fantasy, common sense, and estimation. Though the scenarios are meant to thrill and challenge players, none are meant to frighten, nor are they designed to be beyond the reach of those with average physical ability and psychic powers.