From Our Editors
Ducking around abandoned cars and hollowed-out buildings, paintballers sneak through the postarmageddon-like streetscapes at Sgt. Splatter's, on the hunt to take down opposing team members. Brought to life in 1994 by a Hollywood set designer, Sgt. Splatter's 35,000-square-foot arena gives players the sense that they're immersed in a first-person-shooter video game. Teams go toe-to-toe in one of 20 games—armed with gear from paintball pistols to semiautomatic markers—stepping into the shoes of DEA agents trying to dismantle a drug-dealing operative or mailmen working to prevent a nuclear crisis.